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Intert the following files into the following module script slots:.Import the “all_creatures_061214.hak” file into the module as a hak file.Open the module that you wish to play the new classes in.Copy the Dialog.tlk from the Classes folder and overwrite the Dialog.tlk file in your C:program Files/Atari/Neverwinter Nights 2 folder.
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Make a backup of your Dialog.tlk file in your C:Program Files/Atari/Neverwinter Nights 2/Dialog.tlk and put this file somewhere for safe keeping.Unzip file “classes” to your My Documents/Neverwinter Nights 2/Override file.
#Neverwinter nights 2 mods classes how to#
How to Install My Custom Content to Your Module Copy the Dialog.tlk file to your 'My Documents/Neverwinter Nights 2' folder. It is found in the 'My Documents/Neverwinter Nights 2' folder. Rename your Dialog.tlk file (if it exists) to Dialog.bak. In addition to these three there are three new classes as well (spirit warrior, brother of the sword and patchwork artificer.) I will send my beta-testers email so they know these classes are now ready for their downloads. Copy the folders to your 'My Documents/Neverwinter Nights 2/override' folder. Some have been previously released (privateer, sharpshooter and sprit whisperer) but these are the ironed-out final versions and are for game play purposes superior to their older predicessors. So I am posting this 1st beta version of these new classes. Torque, Unreal Tournament, Warcraft III, Morrowind, and Half-Life 2/Source). I tried to send these files to some beta testers but one of the files involved was too big to send via email. created in commercial games and game engines such as Neverwinter Nights. This is an override plug-in folder that will allow players to add all of my custom classes to their games.